Prerequisite: Your race or character must possess some spectral attribute that can be interacted with. Examples: Passing through a ghost. A somewhat formation of a soul or spirit. Possessed objects that leak the spirit's essence or such.
As a necrotic-based phantasmal entity, your essence has a harmful effect on living creatures. Living creatures that enter within your essence take 1d6 Necrotic Damage every turn.
Your Aura is so terrifying that any creature that can comprehend fear will take 1d4 Psychic damage every turn. The Creature affected can make a Wisdom Saving Check of 14 to avoid the damage.
At level 7, upon taking the Psychic damage, the creature damage is now afraid of you until the end of combat.
Previous Versions
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9/19/2023 3:58:48 AM
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Coming Soon
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