Prerequisite: Health at 0
Just because you are near death, does not mean that death is the only way.
If your health becomes zero, you can use pure adrenaline to push through and gain a second wind. At a permanent cost (barring any divine intervention) of -1 Constitution, you can revive with 10 HP. If you are defeated after using this feat during the same combat, you forfeit all saving throws and immediately die. You cannot be revived by normal means and can only have their life returned to them through divine intervention.
We just did an awesome job of not dying. - Tom Green
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Posted Apr 12, 2023The thing that puzzles me about this feat is its unpopularity compared to "Candle Burning at Both Ends" (wistfulmoon), which is one of the most popular feats. The two are mechanically very similar, with this one being somewhat weaker but also more repeatable. Why is this one of the lowest-rated, but wistfulmoon's one of the highest-rated?
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Posted Jul 1, 2023im gonna guess the fact your health needs to be 0 to take this feat?