Outlaw's Cunning Prerequisite: Dexterity 13 or higher
You've honed your skills as an outlaw, relying on cunning and resourcefulness to survive in the world. You gain the following benefits:
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Deft Escape: When you are targeted by an attack that requires a Dexterity saving throw, you can use your reaction to attempt to dodge out of harm's way. Roll a Dexterity saving throw (DC equal to the attacker's attack roll). If you succeed, you take no damage on a successful save. If you fail, you take half damage. You can use this feature a number of times equal to your Dexterity modifier (minimum of once) before needing a long rest to regain expended uses.
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Guerrilla Tactics: You have an instinctive understanding of ambushing and surprise attacks. When you make a ranged weapon attack on your turn, and there is no creature within 30 feet of you, you can add your proficiency bonus to the damage roll.
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Dirty Tricks: Your experience as an outlaw has taught you a range of dirty tricks. You gain proficiency in the Sleight of Hand skill, or if you are already proficient, you double your proficiency bonus when using it.
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Street Smarts: Your time on the fringes of society has given you a keen sense for danger. You can't be surprised while you are conscious, and other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.
This feat is designed to enhance the character's ability to evade danger, capitalize on ranged attacks, perform sleight of hand tricks, and stay alert in the unpredictable world of outlaws and rogues. It encourages a playstyle focused on cunning and adaptability, fitting for characters who thrive in the shadows and on the edge of the law.
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