Your astral self manifests as the Freljordian gods as you are blessed with their gifts.
Using your Ki features evokes the power of these ancient deities in addition to the features existing effects:
- Flurry of blows - You conjure Astral Bear claws , while you have these arms your unarmed strikes do slashing damage instead of bludgeoning damage.
Chain lightning - Your bear claws crackle with lightning. One of your attacks this turn causes lightning to chain between creatures you choose as long as the new creature is within 5 feet of the creature before it, this damage is 1 martial die
- Patient defense - Your skin becomes hard as Iron as you evoke the resilience of the Iron Boar gaining temporary HP equal to your monk level + 1 martial die.
- Step of the wind - As your arms become shrouded with ice and your body is blessed with the spirit of The Cryopheonix your unarmed strikes do piercing damage instead of bludgeoning damage.
Feathers of ice - when you take the attack action on your turn while you have the blessing of the cryopheonix you may spend a ki point to cast “ice knife” as a 1st level spell without using a spell slot in addition to your normal attacks.
- Stunning Strike - Your shoulders or fortified with the Horns of the Fire Ram, when a creature is struck while you have the Fire Rams horns that creature takes an additional 1d4 of fire damage. Ramming charge - while you have the Rams horns your unarmed strikes have a reach of 10ft, when you make an attack with the horns that is more than 5 feet of the target you’re moved within 5 feet of the target as you are ramming into them.
Your Astral Arms no longer do force damage when summoned it instead does the following for each godly aspect (the range is still a 10ft radius and creatures you choose must still make a DEX saving throw):
Lightning Bear - 1 martial die of lightning damage and all of your attacks this turn will have Chain Lightning.
Iron boar - 1 martial die of bludgeoning damage and when you take the dodge action or bonus action this turn all creatures you choose within 10 feet of you also gain the benefits of a dodge action as if they took the dodge action themself.
Cryopheonix - 1 martial die of ice damage and you can pay 2 Ki points to cast Ice storm at 4th level without spending a spell slot.
Fire ram - 1 martial die of fire damage you gain 10 additional feet of movement this turn and your movement leaves a trail of fire behind you. When another creature enters or starts it’s turn in the fire it takes 1d4 fire damage.
Previous Versions
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9/21/2023 6:07:40 AM
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Coming Soon
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