As part of a gymnastics, acrobatics, or self defense program, you've spent significant time on the mat practicing rolls, leaps, flips, and various movements which have made you exceptionally nimble, quick, and powerful on the ground.
Choose: +1 to DEX or STR ability score, not to exceed 20.
Choose: Proficiency in Acrobatics or Athletics
Standing costs no movement as long as you are unrestrained and unencumbered.
Once per short rest, on your turn, you may choose to disengage as a bonus action, and your movement is doubled until the end of your turn. You regain this ability after a short or long rest.
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