- You gain 3 extra hp per level and in addition you have advantage on constitution tests against attacks or spells that cause damage.
- Once you reach half your life you have for the number of rounds equal to your constitution a temporary hp equal to a constitution test + constitution mod. This ability can only be used once per combat.
- You gain a bonus of (1/2 of your mod.constitution) on all your physical tests.
- When you are hit by a melee attack you can use your reaction to perform a blow against the opponent, this blow receives a damage and hit bonus equal to (1/2 mod.constitution). If the blow hits, the enemy must make a DC Constiution test (10 + 1/2 character level + mod.con) or he is knocked to the ground. (Creatures with 2 categories above are moved 10 feet apart.)
- 1 time per short rest, you gain access to a special move: as an action and a movement you move 3x your base movement towards the enemy and perform a strike with disadvantage, this strike has the damage increased by a number of times equal to the value as a fraction of your current hp, starting with 1/2 (2x damage), 1/4 (3x damage), 1/6 (4x damage). In addition, both must make a DC Constitution test (10 + 1/2 level + mod.constitution) or remain stunned for 1 round.
- +1 Constitution attribute.
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