As a bonus action, you can consume a number of charges equal to your proficiency bonus to heal yourself. You gain 1d6 hit points per charge expended. If any of these hit points go unused, they instead turn into temporary hit points.
As a bonus action, you can consume a number of charges equal to your proficiency bonus to heal yourself. You gain 1d6 hit points per charge expended. If any of these hit points go unused, they instead turn into temporary hit points.
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