- Your unarmed and improvised weapon strikes increase damage by one category.
- Your critical hit with unarmed strikes and improvised weapons increases to 19-20/x2.
- You can throw your improvised weapons using dexterity instead of strength for damage. Additionally its range is increased to 30 feet.
- You become the master of creating improvised weapons, when performing an unarmed attack you choose to exchange it for an improvised weapon attack.
- You can more easily create and pick up any object or creature to use it as an improvised weapon, in the case of a creature it must make a Strength test (DC = 10 + 1/2 level + Athletics) or it will be held and thrown like a improvised weapon (size category up to yours), taking half damage on hit.
+1 physical attribute of your choice.
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