You can cast Screen of Protection twice per long rest without requiring a spell slot. When you cast Screen of Protection, you can aditionally expend a first level spell slot to add one of the following effects to it:
- Unstable: When the screen is destroyed, every creature within 20 feet of its outward side has to make a Dexterity Saving throw equal to your spellcasting DC, taking 2d6 fire and 2d6 piercing damage on a failure or half as much on success. This damage increases to 3d6 at 5th level, 4d6 at 9th and 5d6 at 13th and 6d6 at 17th.
- Permeable: When you cast the spell, designate any number of creatures which can move through the screen both ways without using additional movement speed. Addtionally, ranged attacks moving through the screen from the inward side don't suffer disadvantage.
- Siege: While you are concentrating on the Screen, you can move it as a free action up to 15 feet in the direction of its outward side. You can choose whether this movement pushes objects (within reason) or passes harmlessly through them.
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