you have fought and killed many monsters through your adventures. you have seen what makes them attack and what makes them afraid. through your constant fighting with monsters you have gained the abilitie to force monsters to become your companies through single combat.
to activate the the feat you must fight a monster one on one, with no outside help. if any help or damage is done to the monster you are fighting the feat is deactivated and the monster can no longer be forced to be a companion.
rules of the feat: the target must be some kind of monster, you can not use this feat on playable races.
when fighting the monster you must "knock it out" and not kill it, this can be done by getting the final hit with a weapon or attack that causes bludgeoning damage, but if the final hit is a critical hit you will kill the monster.
when you knock out a monster you can choose to make the monster one of your companions or to harvest the monster for items or loot.
you may only have up to 6 monster companions at a time. to get a new one you must kill one to replace it. once a monster is made a companion it will act like a summoned familiar. you may only have 1 companion out at a time, until you hit level 5 were the number of companions allowed out increases by 1, this follows for every five levels up to 20 were you can have them all out at once.
when a companion dies/ is defeated they return back to you and can not be used again till a long rest is done. when a companion returns to the user you can not summon another companion into the fight till the fight is over and you can also not switch out companions mid fight.
if chosen to harvest the user must roll a d4 to see what they get from the monster. if a 1 is roller the user gets nothing and the monster dies. if a 2 is rolled the user gets a common item or loot (ex: a tooth or piece of hair.). if a 3 is rolled then the user gets a better item or loot (ex: heart of the monster.). if a 4 is rolled then the user gets the best item or loot ( is up to dm).
if feat is used on unique monsters such as undead, constructs, demons/fiends, or celestial creatures then the user must roll a d2 to see if they can clam the monster as a companion. ( must get a 2 to clam monster.)
Previous Versions
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9/27/2023 4:53:56 PM
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