Prerequisite: Requires Proficiency with Simple weapons.
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You gain proficiency with a martial melee weapon of your choice.
- Weapons you wield without the special, heavy, thrown, or ranged properties have thrown (0/0).
- Weapons you wield with the thrown property gain an additional 15 feet of range and an additional 30 feet of long range; this includes weapons that gained the property from this feature.
- The first time you throw a weapon each turn, you may draw a weapon without using your item interaction.
- When you throw a weapon as part of an attack, you may choose to Launch that weapon at the target of that attack. When you Launch a weapon and hit, the attack deals 1 additional die of weapon damage. Then if the target is medium or smaller, they must make a constitution saving throw. On a failure they are pushed five feet away from you and fall prone. The DC for the saving throw is equal to 8 + your proficiency bonus + the attack modifier for the weapon you threw. You may Launch a weapon a number of times per day equal to your proficiency bonus, you regain expended Launches during a short or long rest.
- When an enemy attempts to leave the thrown range of a weapon you are wielding, you may use your reaction to make a ranged opportunity attack with that weapon against that enemy.
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