Over the years you have learned many arts. You can put these into practice in or out of battle. All arts use Str mod to hit. All arts cost an action.
Ghostwalker: Grants the [Decoy] status effect on reaction. Cooldown of 5 turns.
Violent Streak: Deals 2d6+Dex mod to enemies within 10 meters in a circular AOE. Cooldown of 2 turns. (3d6 5th lvl, 4d6 7th lvl, 5d6 9th lvl, 6d6 11th lvl, 7d6 13th lvl)
Executioner: Deals 4d8+Wis mod to a single enemy within 10 meters. Cooldown of 3 turns. (Upgrade to d10 at level 6)
Primer: Grants the [Critical Power] status effect for 2 turns. Cooldown of 2 turns.
Shadowrunner: Grants the [Shadow] status effect for 5 turns or for 1 hour. [Shadow] status effect can be dismissed at will. Cooldown of 1 turn in battle. No cooldown outside of battle.
[Decoy] : Gives +5 AC. Gives +5 to saving throws. If within 10 meters of an ally can take hit for that ally with +5 AC.
[Critical Power] : Critical hits happen on a 19 and a 20.
[Shadow] : Unless already noticed, Enemies cannot notice/aggress you.
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