You watch over the most fundamental forces. Without gravity, nothing functions, life does not bloom, and space pulls apart. With a crown of leaves atop your head, you have the responsibility of ensuring the forces of gravity stay locked into place. It's a station that does not require much of you. Perfect for someone who needs their freedoms.
Prestige 2:
Crushing Force: conditions you apply that include a loss of speed always have their effects, regardless of immunity. The objects you touch can now be up to 10x heavier than before with the eyes of Novus. When you use Violent Attraction, you can change the attack's damage type to force, along with the bonus damage. When you use it for the falling damage option, it increases for another 2d8 for every size above tiny the creature is, and does not cost your reaction.
Nova Vision: Your eyes are an ancient artifact of great power; your passive perception scales with intelligence, instead of wisdom. All of your "paradox" abilities receive 3 charges. Your permanent resistances turn into immunities against effects you can see (absorb elements or item resistances do not count, only fully permanent). Your immunities cannot be ignored from effects you can see.
Prestige 4:
Spatial Focus: You are a master at spatial awareness and spacing in battle, even in contests of magic. You must fail two concentration checks to lose concentration. In addition, when you use event horizon, creatures cannot move inside of the horizon area, unless you allow it (teleportation is allowed).
Paradox of Mundanity: Once per long rest, if you would take magical bludgeoning, piercing or slashing damage, you may reach into the weave's very being, simplifying the strike back to it's natural state, making that weapon deal it's type as non-magical damage to you for one minute.
Prestige 6:
Vision over Nature: You act as a guardian over the natural cycles of things. Elementals, beasts and plant creatures who worship you gain 2d8 additional force damage to all attacks they make, and can use divine intervention directed at you or your aspect, using their CR instead of level for the random chance (cannot be obtained by players). Unnatural creatures such as undead and abberations are often hunted by your loyal servants by their nature as defenders of the normal, especially those who are evil.
Planetary Blessing: You may grant a creature the ability to survive in space for 24 hours as an action. As an action once per long rest, you may summon 7 rings of various prismatic colors that rotate in perfect sync in an unoccupied space within 30ft of you. The rings may take up to a 30ft radius sphere, and creatures of your choice are immune to these rings when you summon them. Each ring functions as if it were a layer of prismatic wall. Inside the rings is an extradimensional space separate from the space you're in, like a miniature planet with an atmosphere. lair actions, domains, air, magical effects, and other things with a finite range do not affect creatures inside the rings, unless it's source also enters the rings' radius, in which case, the outside area is insolated from these effects instead.
Prestige 8:
Paradox of Infinity: You choose what kind of saving throws creatures makes against effects if they are within your line of sight. Any effect that you can see, that does not allow a creature to take an action (such as being stunned) ends immediately (including creatures hostile to you). Once per long rest, if a wish is cast by someone other than you that you can see, you may add one word to the wording of the wish, potentially changing the outcome.
Excommunicate: When you cast wish, you gain a new option that does not cause wish stress: Excommunicate. With this power, you remove a creature's place from all things natural and orderly, leaving them in utter confusion. Inevitabilities become suddenly impossibilities. They cannot be affected by gravity and float endlessly if they do not have a hover speed. Food does not nourish their body. They cannot breathe for any reason. They cannot age, and they do not need to pay taxes. Their brain's muscle memory is flipped, inverting which direction they want to move with what they actually move. The languages they speak, they can not longer speak even with telepathy. However, they can now speak all languages they did not know previously. Their understanding of their languages does not change (so they can only speak languages they do not understand when heard). This effect can be reverse with a wish of a higher level slot than the one cast.
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