Bonded Image

The player establish a Magical Bond with another character. This bond grants the other character special abilities to aid you in your journey. 

Bonded Charges:
Number of charges is proficiency bonus plus half level.
Once the character looses all charges the player suffers two levels of exhaustion.
Bonded Charges can be reset by spending Sorcery Points 2:1 or once it reaches 0 it goes back to full.

Abilities Gained:

Protector:
When the player is hit by an attack. As a reaction the character can impose themselves between the attacker and the player protecting them from damage, giving the player “resistance” against all damage dealt until the start of the players next turn.

When the character uses this ability they lose 2 Bonded Charges. This can only be done once every long rest.

Defender:
When the player is being attacked, the character can impose disadvantage on the attacker.

Can only do this number of time equal to proficiency bonus and recharge on Long Rest.
Every time the character uses this ability it also consume a Bonded Charge.

Helping Hand:
As a bonus action the character can give the player Advantage on attacks.
However doing this leaves the character vulnerable to an attack. He can then be attacked and attacks against him is at advantage.

Each time the character is hit they loose a Bonded Charge.
If they are hit by a Critical Hit he loses 2 Bonded Charge.

Skilled Assistant:
The character can give the player advantage on any skill check by spending a Bonded Charge.




Bonded Image

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