
Prerequisite: Wild Magic Sorcerer
Due to the roiling chaos within wild magic sorcerers, they are often plagued with sleeplessness. Instead of sleep, chaos invades the body and mind keeping them standing but with far less predictable magics.
Instead of taking a normal long rest, you make a WIS(DC12) saving throw to fall asleep.
On Failure you may choose one of two options:
- You may take a point of exhaustion.
- You may roll 1d4, add the result to your wild magic save DC.
On Success you reduce your exhaustion level by 1 and may choose to roll 1d4 and remove the result from your wild magic save DC.
Previous Versions
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