The Consequences Of Being A God****Er Image

Throughout the travels of the God****ers, they tend to both create and destroy. Not only buildings and monsters, but relationships as well. This is to encompass the good and the bad, the wins and the fails of the God****ers.

  • Advantage - Charisma Ability Checks when interacting with citizens of Long Shore - Freeing them under the possibility of a demon possessed Lord Drakia governing the region
  • Disadvantage - Persuasion when interacting with Northend noblemen for 7 days after Hekthor goes ******* the noblewomen of Northend, it certainly makes some noblemen mad
  • Advantage - Charisma Ability Checks when interacting with villagers of Talia - Helping the villagers of Talia has made a long lasting impression on them, so they don't need much convincing when it comes to the God****ers
  • Advantage - Perception when in the streets of Senneca - Scouting the streets of Senneca is like second nature to the God****ers
  • Disadvantage - Persuasion when interacting with the Bloodskalds - The Bloodskalds were not entirely happy when their brethren returned empty handed from Talia after confronting Krog
  • Auto-crit on siege attacks against Stiuletto's home - Trying to bring down Stiuletto's house should be a breeze now after Deceneu's successful attempt
  • Advantage - Charisma Ability Checks when interacting with villagers of Norrebro - Cleaning up the Crimson Marshes helped the villagers of Norrebro embrace a new life and they will not forget it quickly
  • Auto-success Persuasion Checks with Vythan - Showing up and saving the village with Vythan secured any help the God****ers will ever request from the villagers of Vythan
  • Advantage - Wisdom saves against depression - The horrors of Eledor have fully marked the God****ers, depression is a kid to them
The Consequences Of Being A God****Er Image

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