Telekinetic Initiate Image

You’ve manifested the power to influence either yourself, other creatures or your enviroment through your mind. Your powers are yet in their infancy and shall grow stronger with steady usage.

  • Sphere of influence: Your sphere of influence is the area within which you can use your telekinetic powers and equals 5 time your proficiency bonus.
  • Mind Points: You gain Mind Points equal to 2 times your proficiency bonus, and they fuel some of the mind powers you have, which are detailed below. You regain all your Mind Points after taking a Short Rest.

The Ego. Increase your Intelligence by 1 to a maximum of 20.

The Other. As a bonus action, you can expand a Mind Point to try to telekinetically shove one creature you can see within your sphere of influence. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your intelligence modifier) or be moved up to (5 times your proficiency bonus) feet toward you or away from you. A creature can willingly fail this save.

The Material. You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by your sphere of influence when you cast it. Its spellcasting ability is the ability increased by this feat.

When choosing the "Telekinetic Adept" and "Telekinetic Master" Feat, you gain additional powers to the ones detailed above, which are also fueled by your Mind Points.

Telekinetic Initiate Image

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