Pseudodragon Familiar Image
Prerequisite: Level - Character Level : 4
 
Tiny Dragon, Neutral Good
Armor Class: 11 (natural armor) + Proficiency Bonus
Hit Points: 4 x Class Level
Speed: 15 ft., fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills: Perception +1 + Proficiency Bonus, Stealth +2 + Proficiency Bonus
Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 11 + Proficiency Bonus
Languages: Understands Common and Draconic but can't speak them

Proficiency Bonus: PC Proficiency Bonus

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon’s Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.

Commanded Actions.

  • On your turn, you can verbally command the pseudodragon where to move without expending an action.
  • You can use your bonus action to command the pseudodragon to take the Attack, Dash, Disengage, or Help action.
  • Without commands, the pseudodragon takes the Dodge action.
  • If you are incapacitated or absent, the pseudodragon focuses on protecting you and itself. It doesn't need a command to use its reaction, such as when making an opportunity attack.

You gain the service of a familiar, a spirit that takes the form of a pseudodragon. Appearing in an unoccupied space within range, the familiar has the statistics of a pseudodragon (familiar variant), though it is a celestial instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it shares your initiative and acts immediately after your turn. Your familiar can attack and take other actions as normal.

When the familiar drops to 0 hit points, it disappears into a pocket dimension, leaving behind no physical form and anything it was wearing or carrying in its space, and reappears after you finish a long rest. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2023 8:36:45 PM
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10/2/2023 9:26:18 PM
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10/4/2023 8:56:47 PM
19
1
1.5
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Pseudodragon Familiar Image

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