for every 20 feat you drop from you cause 1D10 of kinectic damage, divided by amount of enemies within a radius of of 15 feet, also pushes all targets within 15 feet in the radius out by 10 feet.
you take equal amount of damage unless passing constituion saving throw of 15 + how many tens for feet you fall. this goes for enemy characters as well, then takes half damage. on a failed save character goes prone and has to use movement to get back up. if dropping and landing directly on a target, damage is multiplied by the tens of feet fallen. this only works on small and medium creatures.
(example; you fall 20 feet is equal too 15+2)
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