Nothing goes to waste, and even fallen foes have their usefulness. Using the natural chemicals inside of recently slain creatures, you are able to concoct lethal poisons. These poisons may be applied in all sorts of creative ways, including being applied to a melee weapon, a piece of ranged weapon ammunition, or even as insidious seasoning on a victim's meal.
Upon taking this feat, you gain access to a single D20 "Concoction die". Your roll on this die will determine the lethality of your creation. The number of doses you can create is determined by the size of the slain creature being used for materials. Each individual dose requires it's own separate concoction die roll. Any dose that is not stored in a sealed metal or glass container will become inert after 24 hours.
• Poison Potency
1-4: Unsuccessful mixture
5-8: Poison deals 1D4 poison damage
9-12: Poison deals 1D8 poison damage
13-16: Poison deals 1D8 poison damage + applies the poisoned status on the target for (2) turns in combat
17-20: Poison deals 1D8 poison damage + applies the paralyzed status on the target until the end of your next turn
• Usable Material
Medium and below (1) dose
Large (2) doses
Huge (3) doses
Gargantuan (4) doses
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