You have extensive skill in the adept flow of thrown weapons, giving you the following benefits:
- Attacking at long range doesn't impose disadvantage on your thrown weapon attack rolls.
- Your thrown weapon attacks ignore half cover and three-quarters cover.
- Once on each of your turns, after making a ranged attack with a thrown weapon, you can regain your object interaction if you have already used it that turn.
- Whenever you score a critical hit with a thrown weapon, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Alternatively, you can choose to roll the damage of a normal hit, but with an added bonus to the attack's damage. This bonus is equal to the amount of sides the weapon's damage die has (such as a +4 bonus for a dagger that uses 1d4 for its damage die).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/6/2023 4:59:07 AM
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23
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5
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v1
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Coming Soon
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