Prerequisite: You must be marked by a creature of some sort and power.
- You have been marked by a dark force, this dark force whispers to you at a certain time everyday (to your DM's discretion). When this dark force that you have been marked by begins to talk to you, you must roll a Wisdom save DC10, if you fail you gain disadvantage on the next roll you take, whether that be a saving throw or attack roll. If you get pass the DC of 10 you are fine, but if you critically succeed you get advantage on your next roll, as you feel firm in your mind and aren't letting this dark force disturb you. If you are in combat and you roll a critical failure than the enemy gains advantage against you on an attack.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a feat, or increase two of ability scores by +1 (or on
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10/6/2023 11:03:37 PM
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