Boon Of Knecht Image

Knecht of Protecting

Prestiges 1-2: (works everywhere):

You are a brilliant tactician you have studied history and it’s wrought with many wars. You learn from it and how to apply it brilliantly.


Mounted Aegis
 - When you join a quest you designate one creature that is your mount. It’s protected by your divinity can’t die or otherwise be removed unless the effect or ability removes you as well. It will reform itself by you at the next dawn (Even protected against permanent removal if you are). While protected it gains a bonus +5 to Attacks, Saves, and Armor Class.
Legendary Protection
 - 3 times pers day for each when you or an ally you can see would fail a saving throw or ability check or hit by an attack, you may make that save a pass or check a success or cause the attack to miss.
Legendary Actions
You can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. You regain spent legendary actions at the start of your turn.
• Move. You or your mount may move up to their speed
• Attack. You and your mount may make an attack
• Mark(3 actions). You may apply one of your marks to a target within 30 ft ignoring all requirements for targeting or expending a use.

Knecht of Caring

Prestiges 3-4: (Works in native realm and realms where you have roots.):

You can only care for others if you care for yourself.


Care for All
 - You can provide that emotional and healing support to those allies around you. When you or your mount deals damage, the damage can be healing instead of damage. Once per turn when you or your mount heals the healing can also remove a harmful condition or impairment.
Care for One - You cannot care for others if you aren’t alive to help. At the beginning of your turn if a condition or effect prevents you from taking actions, you may take an action anyways.

Knecht of the Realm

Prestiges 5-6: (Works in certain parts of the native realm):

You are the greatest Knight of the realm

 
Protection of the Realm 
- You can protect the realm, touching a portal or barrier you can modify the portal or barrier to allow or prevent teleportation into or out of if.
Caring for the Realm - You can heal the realm. When touching an area that is damaged or corrupted. You can spend 10 minutes to heal the area as if wish was cast except does not suffer any stress.

Knecht of Upheotha

Prestiges 7-8: (works in domain or with explicit DM approval):

Upheotha outside is cold and frozen wastes, the same that the Frost Titan once ruled. Now thriving domed cities populate the land.


Protecting Upheotha 
- Inside Upheotha and those areas allowed to use this prestige you gain the following: Double you and your mounts HP and HP Maximums. As a bonus action you may make a number of attacks equal to round number
Lair Actions
Inside Upheotha and those areas you are knighted to protect you can effect the domain in subtle ways to help you in combat. On intuitive 20 you may activate one of the following action:
Protection. Choose one creature they gain a bonus +10 to AC and saving throws for 1 minute.
Caring. Choose one creature or dead body you can revivify or heal the target 100 hit points

Boon Of Knecht Image

Comments

Posts Quoted:
Reply
Clear All Quotes