Prerequisite: Requires a Charisma score of 12 or higher
As a reaction, you may choose to interrupt a target's dialogue and state their next line. You must understand the language the target is speaking, and the target must understand and be able to hear you. If you choose to interrupt, roll a d20 and add your Charisma modifier.
- 1-10: The prediction failed, and the target gains advantage on all rolls made against you until the start of its turn after next.
- 11-20: The prediction was accurate and the target is thrown off-guard and has disadvantage on all rolls made against you until the start of its next turn.
Jojo reference.