Prerequisite: Requires a CON score of 15 or higher, and a level of at least 5
When lowered to 0 Hit Points rather than being knocked unconscious you enter a semi-zombielike state for 1d4 rounds. While in this state you cannot be healed, have disadvantage on skill checks and rolls to hit, as well as halved movement speed but gain resistance to all non-magical damage. After the amount of rounds you rolled, you immediately fall unconscious and gain 2 failed death saves. If the total damage you take in this state is equal to or greater than half your max HP it ends early and resolves as normal. If you take damage equal to or greater than your max HP you will still die as normal, even if turns remain.
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