Telekinetic Master Image
Prerequisite: Telekinetic Adept Feat
 

You have mastered your telekinetic powers. You gain additional abilities for your Mind Points to fuel.

The Ego. You can propel your body with your mind. At the start of your turn you can expend a Mind Point to gain a flying speed equal to twice your walking speed until the end of the current turn.

The Other. When you take damage from a creature that is within your sphere of influence, you can expend a Mind Point to use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + your intelligence modifier). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. 

 

Telekinetic Master Image

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