You are adept at using thrown weapons in combat.
- Attacking at long range doesn't impose disadvantage on your thrown weapon attack rolls with weapons that have the thrown property.
- When the target of your thrown weapon attack is within the normal throwing range (not long range, despite ignoring disadvantage), you gain a +2 bonus to the attack roll and ignore half and three-quarters cover.
- If you throw a weapon as part of an attack, you may immediately draw another one-handed weapon as part of that attack.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
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Posted Oct 10, 2023Don't know if anyone will read this or cares, but I'll give my short explanation of why I did it this way.
As for balance, I consider the free weapon redraw and threatened ignore properties more or less directly equivalent to the mechanical half of crossbow expert. Working on that logic, that gives me another half of a feat to work with in terms of balance to account for not having the stat point normally given by crossbow expert.
With this, I took around ~2/5ths of sharpshooter. Long range effectiveness is directly equivalent, and the cover ignore property only works at moderate range as a minor balancing concession to prevent people from taking this and treating it as a fake hand-crossbow or an equivalent to a true long ranged weapon, but wanted the +2 accuracy bonus from the thrown weapon fighting style to benefit throwing weapons as being a ranged weapon still intended for near combat.
I envision this feat as a tool to assist with rogueish types, dual wielders (such as rapier and dagger), or gladiators (spear and shield / sword and javelin) who like the versatility of being able to throw and use throwing weapons, but find that committing to a dedicated throwing weapon play-style to be too much of a gimmick to dedicate a full class around (Replicating most of this versatility would require 2 feats and a fighting style --which itself is possibly a third feat if you aren't ranger or fighter-- which would otherwise be an unreasonable investment unless you dedicated the full build to thrown weapons.)
A mechanical note to anybody using this: Dual Wielding functions for throwing off-handed weapons as a bonus action, and Two Weapon fighting does apply to the thrown weapon, which is part of what prompted me to make this, as thrown weapon fighting is mechanically very useful in a vacuum, but not taking Two-Weapon fighting is possibly losing you upwards of 3-5 accuracy and damage.