Whenever you witness a crime and choose not to act, you must roll 1d20, on a 1 you are compelled to intervene.
This increases by 1 every time you succeed, e.g after three successes, the DC is 4.
Whenever you witness a crime and choose not to act, you must roll 1d20, on a 1 you are compelled to intervene.
This increases by 1 every time you succeed, e.g after three successes, the DC is 4.
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