You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Additionally, you have advantage on Charisma (Persuasion) checks to find out information or haggle regarding your favorite enemies.
When you gain this feat you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
"One of the first few teachings of the Pack Father is that anyone can not only be a hunter, but a great hunter. One does not need to be born into it, but have the drive and determination for it. Some say this is the reason why Garuuk has no direct descendants: all of his children are chosen and thus don't expect to be the best simply because of things outside of their control. While this may seem to be cruel and uncaring to outsiders, many followers of the Wildspeaker believe that the Pack Father is the most genuine and caring out of all of The Dragon Slayers of old."
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