God Of Life Image
Prerequisite: Level 20 Character, Divine rank of 0 or higher
 

NOTE: Anything Highlighted in green you must add yourself to your sheet. Anything added in orange, there is no way to add it to your sheet you must remember. Blue is purely cosmetic.

The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath


Gods grant powers to mortals, and from this its clear that they themselves have these powers. You gain all the Archetype Features (not base class features unrelated to the Archetype Features, such as Destroy Undead or Divine Intervention) from the Divine Domain(s) that you can grant. (Up to level 20)

Additionally, you know all spells that your Divine Domain grants and can cast them at will.

  • Spellcasting Ability. Your Divine Rank is your spellcasting ability for your domain spells. The power of your spells stems directly from your divinity. You use your Divine Rank whenever a domain spell refers to your spellcasting ability. In addition, you use your Divine Rank when setting the saving throw DC for a domain spell you cast and when making an attack roll with one. Because you are a deity, your domain spellcasting is more powerful than normal, and much harder for others to escape.

(These spell saves and attack modifiers only apply to the domain spells you gain....Unless you are a Cleric Deity, then this applies to all your spellcasting)

  • Spell save DC = 15 + double your proficiency bonus + your Divine Rank 
  • Spell attack modifier = double your proficiency bonus + your Divine Rank

Spells: Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon, Beacon of Hope, Revivify, Death Ward, Guardian of Faith, Mass Cure Wounds, Raise Dead

Bonus Proficiency: you gain proficiency with heavy armor

Disciple of Life: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 22 + Divine Rank

Preserve Life (Channel Divinity): you can use it three times between rests. As an action, you evoke healing energy that can restore a number of hit points equal to 5 x (20 + Divine Rank). Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct. Can be used 3 + Divine Rank per Long rest. (The action is listed under actions but does not have correct count)

 Divine Rank 5 x (20 + Divine Rank)
 0 100
 1 105
2  110
3  115
4  120
5  125
6  130
7  135
8  140
9 145
10 150
11+ ?


Blessed Healer - the healing spells you cast on others heal you as well. When you cast a spell that restores hit points to a creature other than you, you regain hit points equal to 22 + Divine Rank

Divine Strike - you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 radiant damage to the target (added to your sheet under attack) 

Supreme Healing - when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12

Previous Versions

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10/11/2023 5:03:48 PM
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God Of Life Image

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