You've gained a curse of lycanthropy, and gain the following benefits:
- You have advantage on Wisdom (Perception) checks that relay on hearing or smell.
- Your unarmed strikes uses d8 for damage, and you can do either slashing or bludgeoning damage.
- As a bonus action you can make a special bite attack. If the attack hits, it deals damage equal to your unarmed strikes, and you regain hit points equal to the damage dealt. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.
The curse also gives you an immense thirst for blood, and you gain the following detriments:
- At the start of each night when the moon comes out, you must roll a wisdom saving throw against your bloodthirst. The DC equals 5, and increases by 1 for each day you haven't eaten a freshly killed humanoid creature. If you fail the saving throw, you loose control of your self and spend every turn to seek out a humanoid to kill and consume. You regain back self-control only when you have consumed a freshly killed humanoid creature, or you can repeat the saving throw after 12 hours have passed.
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