Arrow Master Image
Prerequisite: Dexterity ability score 13 or higher; applies to short and longbows only and not other ranged weapons. Strength of 12 or higher.
 

Your skill with a bow is as well-known as it is well-earned, and you have learned to use it to its fullest.

  • You can fire 1 extra arrow per round, but with the extra attack at disadvantage.
  • When being attacked by another archer, you can attempt to snatch the incoming arrow. If the shot succeeds on an attack roll (and ordinarily would hit you) make a dexterity check (DC: 15 + 1 per how many points the arrow ‘hit and passed’ your AC) and if you succeed, you catch the arrow and take no damage. E.g. if your AC is 16 and your enemy scored a 19 on their attack roll, the DC would be 18. Note, this does not apply to projectiles such as magic missiles and other ranged munitions, such as boulders and the like, although it does apply to enchanted arrows (e.g. +1 arrows, or vampiric arrows).
  • You can attempt to intercept an opponent’s ranged weapon attack with one of your own. When a creature that you can see makes a ranged weapon attack against another creature that you can see, including yourself, you can use your reaction to make a ranged attack with your weapon against the opponent’s projectile. The projectile’s AC is equal to the opponent’s attack roll, +5. On a hit, the opponent’s attack misses. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected).
Arrow Master Image