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Prerequisite: Requires a Constitution score of 13 or higher.
 

You've learned to get the most out of your rests. It may be due to being accustomed to long and excruciating treks, or perhaps from long shifts of a physically taxing job.

  • You gain an additional Hit Dice that is available for every short rest, and doesn't need to be regained from a long rest. However, you don't add your constitution modifier when it is spent.
    • When you gain this feat, the Hit Dice matches the level of Hit Dice of the class that reaches the Ability Score Feature, or if gained at level 1, from the Variant Human's Feat Feature, your Dungeon Master's own ruling, or similar circumstance, it is a d4. (e.g. if you are a Level 3 Fighter and Level 2 Barbarian, and you level up Fighter and choose to take this feat over increasing your stats, the additional Hit Dice is a d8.)
  • When you complete a short rest, you can choose one of the following effects:
    • Remove one level of Exhaustion.
    • Regain one use of a class or racial feature that regains uses upon a long rest.
    • Cure any one poison, disease, or ailment inflicted on you that would be cured by finishing a long rest.
    • If applicable, regain a combined level of spell slots equal to half your proficiency bonus (Rounded down). This does not apply to pact magic.

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10/16/2023 12:08:03 AM
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