
Prerequisite: Evil alignment.
You have the hardened heart and resolve of a true villain and know how to suppress your enemies.
- You benefit from making any saving throws with a bonus of +2 against anything that would lead you to being frightened, stunned, poisoned or petrified, so long as you are not incapacitated.
- When any action – be it based on a skill, feat or another ability – you take against your enemy could cause them to become frightened, stunned, poisoned or petrified, they suffer a penalty of -2 to any such saving throw.
- You gain proficiency in Intimidation.
