Prerequisite: Wood Elf Must be proficient in "Nature" skill and have at least 14 in Wisdom
You've tapped into the ancient natural magic lying deep within you, allowing you to transform into a spectrum of spectral beasts and make use of druid magic.
- You learn one druid cantrip of your choice. The cantrip you choose will determine which druid circle you choose if you decide to multiclass. Wisdom is your spellcasting ability for this spell.
- Circle of the Arctic: Frostbite, Shape Water
- Circle of the Coast: Gust, Thunderclap
- Circle of the Desert: Create Bonfire, Control Flames, Produce Flames
- Circle of the Forest: Thorn Whip, Shillelagh
- Circle of the Grassland: Infestation
- Circle of the Mountain: Magic Stone, Mold Earth
- Circle of the Swamp: Poison Spray, Infestation
- Circle of the Underdark: Primal Savagery
- Circle of the Moon: Guidance, Shape Water
Druidcraft, Mending, and Resistance allow you to choose any druid circle.
- You also learn the Longstrider and Pass Without Trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for these two spells as well.
You can also use the Wild Shape feature, allowing you to use your action to assume the shape of a beast you have seen before.
- You can use this feature twice, and you regain expended uses of this feature after a short or long rest.
- You can stay in a beast shape for a number of hours equal to your Wisdom modifier. You can revert back to your normal form by using a bonus action on your turn.
- When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.
- You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell that you’ve already cast.
- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision unless your new form also has that sense.
- Wild Combat Shape: You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend a spell slot to regain 1d8 hit points per level of the spell slot expended.
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