You are an effective and knowledgeable healer, capable of mending wounds quickly and getting your allies back in the fight. You gain the following benefits:
- Increase your Wisdom or Intelligence score by 1, up to a maximum of 20.
- You can add your Intelligence modifier to your Wisdom (Medicine) checks (minimum of +0).
- When you use a healer's kit to stabilise a dying creature, that creature also regains 1 Hit Point.
- As an action, you can spend one use of a healer's kit to tend to a creature and restore Hit Points equal to 1d6 + your proficiency bonus + a number equal to the creature's maximum number of Hit Dice. The creature can't regain Hit Points from this feat again until it finishes a short or long rest.
- Over the course of a short rest you can remove a level of exhaustion caused by falling unconscious from a creature.
Comments