You can imbue a living creature with a spell as a permanent, always on spell like ability. In order to do this, you must be able to cast the spell yourself or have a way (such as a wand or scrolls) to cast the spell. This does not work on healing spells such as cure wounds or regenerate.
To imbue the spell, you must cast it once a day for a total of 30 days (or one full cycle of the moon). Any costs or material components must be expended each time this is cast. Only a living creature can be imbued with this spell. Each spell cast onto the target is considered an attunement, as if it were a magic item.
The DM may rule that certain spells work in some ways or are executed differently than their normal versions. For instance, Animal Friendship may be more of a snow white effect when bound onto a creature rather than being targeted at a specific animal. You, as the caster, would know how a certain spell would react when being imbued.
The DM should also show leniency with the use of these spell, enabling broader interpretations of the spell based on their intent. For instance, Find Familiar when enchanted onto a target would allow a non-spellcaster to have a familiar in place of a magical item attunement and would bypass the "SELF" targeting, or Alter Self would be woven onto the target in order to give them a Changeling like ability to change their outward physical appearance.
Optionally, if a spell does not require magic to continue operating, you may imbue the spell in such a way as it becomes a permanent feature of the character. This is fully up to the DM's discretion. A spell like Alter Self may be imbued to merely change the target's physical appearance once, but not grant the ability to change it at will afterwards. Since no magic would be required to continue operation of the effect, it would not use an attunement slot. However, a spell such as Enlarge may require magic to keep the creature stable at the larger size. Darkvision may alter the physical structure of the eye, or it may add a magical option to see in the dark, the DM may rule either way depending on the logic of the magic. Again, the DM is encouraged to be lenient and allow the tradeoff of attunement to allow fun options.
To imbue the spell, the caster merely envisions weaving the magic INTO the target while casting the spell. They are able to do this due to their unique understanding of the weave and the connection of the spell's energy into the permanent anchor of the target. The spell does not go into effect when cast this way, but instead bonds a small bit more to the target each time, integrating more deeply until it is powered and imbued as a permanent, non-dispellable part of the target. In essence, the spellcaster is weaving it into the target's spirit to make it a permanent part of themselves. A Remove Curse spell targeted solely at the target may act as a dispel magic, but only if the target allows and desires the imbued spell to be removed.
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