Prerequisite: Wisdom 13 or higher
You've developed a knack for combat using whatever is within reach to defend yourself, and to navigate the world around you. You receive the following benefits:
- You are adept at noticing objects and changes in terrain that others do not. If you are ill equipped for a puzzle, a trap, or any moderate obstacle (DM discretion), you may use your Perception skill instead of the relevant skill for the puzzle, trap, or obstacle, if the puzzle, trap, or obstacle calls for a skill check. If you succeed on the roll, you discover an object, a change in terrain, or some other manner of bypassing the puzzle, trap, or obstacle.
- If you are unarmed and engage in melee, you may use your opponent's weapons and equipment against them. Make an improvised weapon strike against your opponent, using your Wisdom modifier for the attack roll and damage. If your attack succeeds, you may do any or all of the following:
- Damage your opponent with their own weapon.
- Grapple your opponent, and prevent them from using their weapon. Your opponent may make an Athletics check against your Perception to break this grapple.
- As a bonus action, you may attempt steal one piece of equipment from your opponent. This piece of equipment must be able to be held in one hand. Once stolen, this object prevents you from using that hand to make another action unless the object is dropped or stowed. Using their reaction, your opponent may use their Sleight of Hand ability against your Perception to prevent this theft. If they do not have a reaction available, they cannot prevent this ability.
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