You love to spend your time at taverns, and have gained a few abilities from your time there. The abilities are as follows:
- All damage done with improvised weapons is 4d4 instead of 1d4.
- After spending 1 day in a town or city, you know the whereabouts of just about every tavern, even if they're secret.
- You have advantage with Charisma (Persuasion) checks in a tavern as long as the person you're persuading is drinking
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Posted Dec 25, 2018Damn, hitting with a bottle suddendly deals more damage than hitting with a greatsword :v
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Posted Feb 3, 2019This is way OP.
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Posted Apr 7, 2019its probs should be 2d4 or 3d4 lad
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Posted Feb 27, 2021isnt this already a thing?
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Posted Feb 27, 2021I think... I think it is.
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Posted Jun 3, 2021if you change the damage to 1d8 it would be a lot better
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Posted Feb 14, 2022Ah, yes. You just magically know where secret locations are.
Also, 4d4? Da faq? A chair does more damage than a massive axe?
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Posted Dec 23, 2023This feat would actually be really cool if it weren't for the 4d4 damage part. Why not just do 1d6?
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Posted Apr 20, 2024Honestly drop the secret tavern knowledge (or make it a check) and tweak the increased damage, and it'll look really good!
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Posted Apr 22, 2024This should be called Booze Hound.
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Posted Jul 16, 2024BBEG: How did you know where my secret hideout was?
PC after one day: You have a tavern down here.
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Posted Jul 6, 2026I'm seeing a lot of people commenting on how strong 4d4 is, but they're just kind of wrong. With this feat, an improvised object deals an average of 10 damage. Let's compare that to a greatsword's 7. Wow, that's a lot of damage. But what people are failing to consider is that this feat does not give you proficiency with improvised objects, meaning that you're effectively taking a scaling penalty equal to your proficiency bonus to all of your improvised weapon attacks, making it essentially a worse version of great weapon master/sharpshooter. What I would recommend, however, is to make it so that one-handed improvised weapons deal 3d4 while two-handed improvised weapons do the 4d4.