You have gained the ability to move your enemies around. As a bonus action, you can choose one of the following
-Repluse- a wave of force erupts from you. all creatures within 5 ft. must make a dexterity saving throw DC 16 or be pushed away from you 10 ft. If it fails by 5 or more points, it must fall prone
-Push- you target one creature you can see within 15 ft. of you. It must make a dexterity saving throw DC 16 or be pushed away from you 15 ft. If it fails by 5 or more points, it must fall prone
-Pull- you target one creature you can see within 20 ft. of you. It must make a dexterity saving throw DC 16 or be pulled toward you 15 ft. If it fails by 5 or more points, it must fall prone
-Press- you target one creature you can see within 30 ft. of you near an object. It must make a dexterity saving throw DC 16 or be pressed against the nearest object. Until your next turn, it's speed becomes zero and it has disadvantage on dexterity saving throws. attacks made against it are made at advantage
if you choose to use this ability as an action, when a creature fails the dexterity saving throw, you can apply 2d4 force damage.
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