Sanity Image

Your character has a fragile grip on reality. This can be due to past experiences or encountering something so inhuman that it breaks their mind. Your character gains a special Feat: Sanity. A character’s sanity score is equal to (11+wisdom mod). Note this number. If your wisdom modifier increases do not change this number. Whenever you roll an ability check, or saving throw and roll a natural 1, you subtract 1 from your sanity score. Then roll a d100 on the Short Term Madness table. If a creature’s sanity score is 7 or less this effect triggers when they roll a one or a two. When a character’s sanity score is 4 or less this effect triggers when they roll a one, two, or three. Optionally, a triggering event or circumstance can also cause a character’s sanity score to decrease and trigger a roll on the Short Term Madness table. 

A lesser restoration spell can increase a creature’s sanity score by 3 but this never makes their score go higher than its original value. Furthermore, a character can only benefit from this effect once during their adventure. When a character’s sanity score becomes zero they suffer a form of indefinite madness. When a creature’s sanity score becomes zero they can not gain short term madness effects anymore.

Madness can be cured with a greater restoration or wish spell. Furthermore, a character might come across certain magic items that suppress the effects of madness, such as ones that change your alignment, be blessed by a celestial, or learn some fundamental truth that makes them immune from the effects of madness.

Short Term Madness

d100

Effect (lasts 1d10 minutes)

01-20

The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage.

21-30

The character becomes incapacitated and spends the duration screaming, laughing, or weeping.

31-40

The character experiences the urge to complete a specific task or repeat a behavior until the madness ends (player’s choice).

41-50

The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.

51-60

The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the Antipathy/Sympathy spell.

61-70

The character experiences vivid hallucinations and has disadvantage on ability checks.

71-75

The character does whatever anyone tells him or her to do that isn't obviously self-destructive.

76-80

The character is stunned.

81-90

The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects.

91-100

The character falls unconscious.

 

Indefinite Madness (only a greater restoration or wish spell can cure this)

d100

Flaw

1-50

"I want to achieve the everlasting existence of undeath"

51-100

“The voice I once knew as Lathander has returned and is speaking to me. This time it sounds different. This time it sounds evil and I am compelled to listen.”

   
Sanity Image