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Receiving the Eye of the White Dragon is a momentous event, granting the recipient incredible power, but at a significant cost. The eye, a glistening sphere of frigid energy, has bonded with you, leaving an indelible mark on your soul.

The Gift:

  1. Frost-Touched Fear: You inherit a fraction of the white dragon's fear-inducing presence, but with a unique twist. Instead of causing outright fear, your presence leaves those around you unable to distinguish friend from foe. The cold, calculating aura you exude often leads to confusion and paranoia in those nearby.

  2. Icy Breath: You possess the ability to unleash a breath weapon similar to that of a white dragon. Once per long rest, you can release a devastating cone of icy energy that deals cold damage to all in its path. This ability is a formidable tool in combat.

  3. Lingering Magic: The eye's lingering magic grants you access to a limited selection of spells:

    • Ashardalon's Stride (Ice-Based): This unique spell allows you to move effortlessly across frozen terrain, creating a path of ice as you walk. It's a useful mobility and defensive tool.
    • Ice Storm: You can call forth a powerful ice storm, showering your foes with icy shards and making it difficult for them to move or attack effectively.
    • Melf's Minute Meteors: You gain the ability to create and launch small, frigid meteors, which explode on impact, dealing cold damage to your chosen targets

Curse: dc 15 constitusion save + how ever many coruptions gained

1   Icy Gaze:
Your eyes take on an otherworldly, frosty appearance. This enhances your charisma, but it also makes your gaze unnerving. You have advantage on Charisma-based checks but disadvantage on Wisdom (Perception) checks.
 
2  Compulsion:
The eye exerts a subtle compulsion to use its powers and fulfill the dragon's desires. You may find it challenging to resist the urge to pursue the interests of the white dragon or act in ways that align with its nature.

 3 Glacial Enchantment:
The cursed individual's skin becomes pale as ice, and they gain resistance to cold damage.  But bicom vulnerable to fire dmg

4 Frozen Emotions:
Your emotions become as cold as the heart of a glacier. You have disadvantage on Charisma-based ability checks and saving throws involving empathy, persuasion, and social interactions. You struggle to relate to others on an emotional level. 

5 Frostborne legs: 
Your feet, become frostbitten and numb. You have disadvantage on Dexterity checks and suffer a -10 ft penalty to your movement speed.

6 snowfall strain:
The character's hair turns pure white, standing out in stark contrast 

7  Serpentine Scales:
The character's skin takes on a reptilian appearance

8 Frozen Bloodline:
The character's veins become infused with the essence of a white dragon, granting them resistance to cold damage. Their touch can freeze objects and creatures, but it also chills them emotionally, making them indifferent to the suffering of others. They have disadvantage on Wisdom (Insight) checks to understand the emotions of others.

9 Frozen blood:
The curse causes the character's touch to be deathly cold. Anyone they touch must make a DC 15 Constitution saving throw or take 1d6 cold damage. This effect can make it difficult for the character to interact with others without causing harm.

10 Icy Omen:
The character becomes a harbinger of cold and doom. They can predict impending blizzards and natural disasters but are shunned by many communities and are seen as bad omens.

11 Arctic Paralysis:
The character's muscles freeze intermittently, causing moments of temporary paralysis. Once per day, the character must make a DC 15 Constitution saving throw to avoid being paralyzed for 1d4 rounds.

12 Glacial Dreams:
The character experiences vivid and unsettling dreams of being trapped in a never-ending blizzard. This affects their long rests, and they have a 50% chance of suffering from exhaustion every time they sleep.

13 Frozen heart:
your heart starts freezing over and beats slower and slower. If eny one where to check your heartbeat its hard to find, you only have 2 deathsaving throws instead of 3.

14 Frozen Memories Curse:
The character's memories start to freeze and fade. They have disadvantage on Intelligence-based ability checks
and saving throws

 15 Frozen Oath Curse:
The character becomes bound by an oath to protect and preserve all things frozen. They must make an Intelligence saving throw (DC 15) to resist taking actions that would harm or melt ice, snow, or anything cold.

 16 Frozen in Time:
The curse causes the victim to age at an incredibly slow rate. They effectively become immortal, aging only one year for every century that passes. However, this immortality comes at the cost of being eternally tied to the ice and the curse's origin.

17 Frostborne hands:
Your hands, become frostbitten and numb. You have disadvantage on Dexterity checks
(if both your hands and feet are frostborne your dex is degreased by 1)

18 Snowy Footprints:
Their footsteps leave behind a trail of snowflakes.

 19 Frosty Breath:
 The character's breath is visible and looks like a constant, frosty exhale.

20 Piercing Blue Eyes: Their eyes transform into a striking, icy blue color.

After all the curses have bin gained, a forcefull need is created to find the layer of the dragon that gave the eye
and over servitute in whatever way possible

 

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