Improbability Strike Image

Born amidst the maelstrom of Limbo's shifting sands, your spirit, tempered by chaos, sings a dance of unpredictable energies. When you strike your foes, you can release that energy creating a devastating blow.

Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can roll a d6 and imbue the attack with an additional effect depending on the result of the roll.

  • 1 - Shifting strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
  • 2 - Flaming fury. The target takes an extra 1d10 fire damage.
  • 3 - Chilling Blow. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
  • 4 - Shattering Might. The target takes an extra 1d6 damage of the weapon’s type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
  • 5 - Eldritch Echo. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
  • Shocking Barrage. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.

The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Improbability Strike Image

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