B: Lvl 10 or lower - All the above + Fangs - Your smile transforms as two large serrated, sharped fangs slide out from your jawline. Natural weapon attacks incur an additional 1d8 piercing damage. Fangs last until the next form is taken, at which stats return to normal.
C: Lvl 15 or lower - All the above + Spikes - Large, jagged spikes burst from your spine. Any bludgeoning, piercing, slashing, or other physical damage you sustain is returned at half to equal damage. Roll 1d4: 1-2 equates to half damage, 3-4 equates to equal damage returned. Spikes last until the next form is taken, at which stats return to normal.
D: Above Lvl 15 - All the above + Scales - Hard, hearty scales creep over your skin, covering you from head to toe in self-generated armor. The color can be of your choice. You become invulnerable to physical damage. Scales last until the next form is taken, at which stats return to normal.
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