You have mastered the art of using shields not just for defense, but as effective weapons. You gain the following benefits:
- You are considered proficient with shields as weapons. Shields now have the following properties: martial, finesse, light, and thrown (range 20/60).
- When using a shield as a weapon, it deals 1d4 bludgeoning damage. An off-hand shield attack does not use your ability modifier for the damage roll.
- To use a shield as a weapon in your off hand, your main-hand weapon must have the light property. If your main-hand weapon does not have the light property, you may still use a shield to increase your AC as normal.
- When making a ranged attack with a shield by throwing it, it has the ability to ricochet and return to you. Roll a d6 after making a ranged attack with the shield. If the result is 3 or higher, the shield returns to your hand, ready to be used again. If the result is 1 or 2, the shield does not return, and you must retrieve it during your turn. If the shield returns to your hand after being thrown, its AC bonus is reduced by 1 until the beginning of your next turn. If it does not return to your hand, then you lose the AC bonus given by the shield until you equip it again.
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