The magic surrounding you can be melded and used in many formats. But sometimes, magic can be corrupted, turned into it's base desires and weaknesses, the Weave itself fracturing at your feet.
You may, a number of times equal to your Intelligence modifier when casting a spell, Curse a spell. When a spell is Cursed, the spell's effects are opposite. Damages of a spell remain the same, but the effect or damage type may change. For example, Feather Fall is Cursed to double fall damage on a creature for the duration, and Fireball does Cold damage instead of Fire damage. These effects are improvisational, and may require your DM to decide if the effect is a valid usage of Cursed Magic.
You regain all Cursed Magic points after finishing a long rest.
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