Once per day, when you or an ally that you can see or that is within 60 feet of you is prompted to roll an ability check with disadvantage, you may, as a free action impart a portion of luck upon them. Instead of rolling the check, treat the check as if the die rolled "11".
Alternatively, if a creature makes and attack roll against you with advantage, you may force them to forgo their roll and proceed as if the die rolled 11.
You must do this before knowing the result of the roll.
If you roll a critical failure on an attack roll, ability check, or saving throw, you regain a use of this feature.
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