Firearm Artisan (5e Feat)
Prerequisite: None
Your relentless dedication to the craft of gunsmithing has honed your skills, granting you unparalleled mastery in the creation, maintenance, and use of firearms. With this feat, you gain the following benefits:
Firearm Proficiency: You gain proficiency with firearms, allowing you to wield these advanced weapons effectively.
Tinker's Expertise: You acquire proficiency with Tinker’s Tools, enabling you to craft ammunition at half the cost, repair damaged firearms, and potentially draft and create new, experimental firearms (DM’s discretion). Some extremely intricate designs may only be available through crafting.
Ammunition: Firearms require specialized ammunition, which can be scarce and difficult to acquire. However, you have the capability to craft ammunition using your Tinker's Tools at half the usual cost. Each type of firearm employs its distinct ammunition, which is usually sold in batches or crafted individually.
Firearms
| Name | Cost | Ammo | Damage | Weight | Range | Properties |
|---|---|---|---|---|---|---|
| Palm Pistol | 50g | 2g (20) | 1d8 piercing | 1 lb. | (40/160) | Light, reload 1, misfire 1 |
| Pistol | 150g | 4g (20) | 1d10 piercing | 3 lb. | (60/240) | Reload 4, misfire 1 |
| Musket | 300g | 5g (20) | 1d12 piercing | 10 lb. | (120/480) | Two-handed, reload 1, misfire 2 |
| Pepperbox | 250g | 4g (20) | 1d10 piercing | 5 lb. | (80/320) | Reload 6, misfire 2 |
| Blunderbuss | 300g | 5g (5) | 2d8 piercing | 10 lb. | (15/60) | Reload 1, misfire 2 |
| Bad News | Crafted | 10g (5) | 2d12 piercing | 25 lb. | (200/800) | Two-handed, reload 1, misfire 3 |
| Hand Mortar | Crafted | 10g (1) | 2d8 fire | 10 lb. | (30/60) | Reload 1, misfire 3, explosive |
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