Firearm Artisan (5E Feat) Image

Firearm Artisan (5e Feat)

Prerequisite: None

Your relentless dedication to the craft of gunsmithing has honed your skills, granting you unparalleled mastery in the creation, maintenance, and use of firearms. With this feat, you gain the following benefits:

Firearm Proficiency: You gain proficiency with firearms, allowing you to wield these advanced weapons effectively.

Tinker's Expertise: You acquire proficiency with Tinker’s Tools, enabling you to craft ammunition at half the cost, repair damaged firearms, and potentially draft and create new, experimental firearms (DM’s discretion). Some extremely intricate designs may only be available through crafting.

Ammunition: Firearms require specialized ammunition, which can be scarce and difficult to acquire. However, you have the capability to craft ammunition using your Tinker's Tools at half the usual cost. Each type of firearm employs its distinct ammunition, which is usually sold in batches or crafted individually.

Firearms

Name Cost Ammo Damage Weight Range Properties
Palm Pistol 50g 2g (20) 1d8 piercing 1 lb. (40/160) Light, reload 1, misfire 1
Pistol 150g 4g (20) 1d10 piercing 3 lb. (60/240) Reload 4, misfire 1
Musket 300g 5g (20) 1d12 piercing 10 lb. (120/480) Two-handed, reload 1, misfire 2
Pepperbox 250g 4g (20) 1d10 piercing 5 lb. (80/320) Reload 6, misfire 2
Blunderbuss 300g 5g (5) 2d8 piercing 10 lb. (15/60) Reload 1, misfire 2
Bad News Crafted 10g (5) 2d12 piercing 25 lb. (200/800) Two-handed, reload 1, misfire 3
Hand Mortar Crafted 10g (1) 2d8 fire 10 lb. (30/60) Reload 1, misfire 3, explosive

 

Firearm Artisan (5E Feat) Image

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