2nd-level Circle of the Stars feature when touched by the Eldar Night
As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast. Whenever you assume your starry form, you can choose the following in addition to the Archer, Chalice and Dragon constellations:
Black Hole. Constellations disappear from your starry form. Instead of your body becoming luminous, your form becomes a silhouette of darkness that swallows light. Additionally, the area in a 10-foot radius around you becomes dim light. This darkness does not affect your vision.
When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can create a spherical black hole with a 10-foot radius centered on a point within 60 feet of you. The targeted area can be on land, water or in the air and lasts for 1 minute. The area is difficult terrain. Any creature that starts its turn or moves through the area must immediately make a dexterity saving throw against your spell DC. On a failure they are grappled. A creature grappled in this way can make another saving throw at the end of each of its turns.
Additionally, when a grappled creature in the black hole takes damage from an attack or spell for the first time on a turn, it takes additional force damage equal to 1d4. The damage increased to 1d6 at level 8, 1d8 at level 12, 1d10 at level 16 and 1d12 at level 20. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Elder Night Corruption. When you roll a 1 on an attack roll or saving throw while using your black hole form, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion.
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