
You have manifested an aberrant Fairymark. Determine its appearance and the flaw associated with it. You gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You learn a cantrip of your choice from the druid spell list. In addition, choose a 1st-level spell from the druid spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Charisma is your spellcasting ability for these spells.
- When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
You also develop a random flaw from the Aberrant Fairymark Flaws table.
Aberrant Dragonmark Flaws
d8 | Flaw |
---|---|
1 | You come under the effect of hallucinatory terrain for 1d4 rounds |
2 | A nagging voice speaks to you in riddles |
3 | When exhausted, the mark emits the scent of lavender |
4 | You are under the effect of fairy fire for 1d6 rounds |
5 | Animals warm up to you easier and are likely to approach |
6 | You speak in rhymes when using the mark |
7 | Spectral fairy wings appear briefly when using the mark. |
8 | You suffer from vivid realistic dreams good or bad |
OPTION: GREATER ABERRANT POWERS
At the DM’s option, a character who has the Aberrant Fairymark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.

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